Those interactions are largely scripted by the game's designers, and at times the dialogue options can be limited. Those territories are packed with people and stories, from shopkeepers and farmers to local warlords and rulers or wannabe rulers of every stripe, many of whom the player can speak and otherwise interact with. These games are vast, taking dozens of hours to play, and giving players nearly unlimited freedom to explore large expanses of elaborately architected virtual territory, from rugged mountains to built-up cityscapes. The series' most recent installment, 2011's Skyrim, allows players to participate in an epic war between two sides: rural Nords who want to practice their religion in peace (but who happen to be racist against elves), and urban, educated elves who advocate for a diverse, cosmopolitan society (but who want to use state power to squelch the Nordic religion). Ordinary settlers, meanwhile, erect their own systems of subsistence, trade, conflict, and cooperation.Ī fantasy franchise, The Elder Scrolls, tasks players with navigating complex feudal political systems, even as local holdouts engage in their own quasi-governmental activities-some peaceful and productive, some cynical and selfish-apart from the official state. Some believe in freedom and democracy while others focus on strength and security. The studio's Fallout franchise, for example, drops players into a bleak, satirical post-apocalyptic United States where the American government as we know it has been replaced by competing factions, each of which espouses their own values and ideals. Few producers of popular entertainment have delved so thoroughly into the world of libertarian political ideas as Bethesda Game Studios, the video game studio behind a handful of enormously popular role-playing games, including this year's much-hyped, much-delayed Starfield.
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